Skip to content

Services

Three ways to start.

There is no catalogue. There are three ways to work together depending on what you need to solve, and all three begin the same way: working out what you have to say and who to.

Twenty seconds, a single shot, not one cut. A demonstration piece produced by the studio: it is not a client commission.

  1. Tier

    01

    Test shot

    Before committing to a whole production, you see how it will look. One shot made for real, with the direction of the piece already decided, plus the visual bible that sets the rest.

    What you get

    • One finished hero shot
    • Three coverage shots
    • Visual bible: palette, light, character reference and tone

    Timeline

    Five working days

    The fee comes off the project in full if it goes ahead. It takes the risk out of the decision without touching the price.

  2. Tier

    02

    Finished piece

    One complete, delivered piece: brand film, spot, or the teaser you sell a project to a platform with. Thirty to a hundred and twenty seconds.

    What you get

    • Timed storyboard before anything is generated
    • Character and world continuity, shot by shot
    • Sound, music and colour
    • Per-format versions and a 4K master

    Timeline

    Three to five weeks

  3. Tier

    03

    Continuous production

    A recurring format with the visual canon locked, so every delivery comes out consistent without relitigating it. Vertical series, sustained brand content, original IP development.

    What you get

    • Four to eight pieces a month
    • Locked, documented visual canon
    • Publishing calendar
    • Delivery standard per piece

    Timeline

    Three months minimum

How we work

01

Tell me the idea

A 20-minute call to understand the project.

02

A test shot

I deliver a shot or concept in days, not months.

03

We produce

Campaign or series, shot by shot, with you at every step.

From storyboard to final frame

Every shot comes from a repeatable process. We build the world, sketch it, and only then push it to hyperrealism. Author control at every step.

  1. 01Build the world

    We define era, light and atmosphere before moving a single shot.

  2. 02Plan the story

    A 3×3 storyboard grid: rhythm and continuity before the render.

  3. 03Bring it to life

    We push the grid to hyperrealism, keeping every frame.

  4. 04Hero shot

    The keyframe that defines the piece and anchors the campaign.

  5. 05Expand coverage

    Full shot list: wides, details and reverse angles.

  6. 06Control the emotion

    A percentage blend of intensity until the tone is exact.

  7. 07Add atmosphere

    Dust, fog, backlight. The layer that makes it cinema.

  8. 084K polish

    Upscale, color and final master at delivery resolution.

About budget

I don't publish rates: every piece costs what it asks for, and a number on its own gets read against whatever figure you already had in mind. The contact form has a budget range. Mark it and I'll tell you in my first reply whether it fits, instead of circling for three calls.

Which one looks like yours?

If you're not sure, tell me about it and I'll tell you.

Let's talk