Services
Three ways to start.
There is no catalogue. There are three ways to work together depending on what you need to solve, and all three begin the same way: working out what you have to say and who to.
Twenty seconds, a single shot, not one cut. A demonstration piece produced by the studio: it is not a client commission.
Tier
01
Test shot
Before committing to a whole production, you see how it will look. One shot made for real, with the direction of the piece already decided, plus the visual bible that sets the rest.
What you get
- One finished hero shot
- Three coverage shots
- Visual bible: palette, light, character reference and tone
Timeline
Five working days
The fee comes off the project in full if it goes ahead. It takes the risk out of the decision without touching the price.
Tier
02
Finished piece
One complete, delivered piece: brand film, spot, or the teaser you sell a project to a platform with. Thirty to a hundred and twenty seconds.
What you get
- Timed storyboard before anything is generated
- Character and world continuity, shot by shot
- Sound, music and colour
- Per-format versions and a 4K master
Timeline
Three to five weeks
Tier
03
Continuous production
A recurring format with the visual canon locked, so every delivery comes out consistent without relitigating it. Vertical series, sustained brand content, original IP development.
What you get
- Four to eight pieces a month
- Locked, documented visual canon
- Publishing calendar
- Delivery standard per piece
Timeline
Three months minimum
How we work
Tell me the idea
A 20-minute call to understand the project.
A test shot
I deliver a shot or concept in days, not months.
We produce
Campaign or series, shot by shot, with you at every step.
From storyboard to final frame
Every shot comes from a repeatable process. We build the world, sketch it, and only then push it to hyperrealism. Author control at every step.
01Build the world
We define era, light and atmosphere before moving a single shot.
02Plan the story
A 3×3 storyboard grid: rhythm and continuity before the render.
03Bring it to life
We push the grid to hyperrealism, keeping every frame.
04Hero shot
The keyframe that defines the piece and anchors the campaign.
05Expand coverage
Full shot list: wides, details and reverse angles.
06Control the emotion
A percentage blend of intensity until the tone is exact.
07Add atmosphere
Dust, fog, backlight. The layer that makes it cinema.
084K polish
Upscale, color and final master at delivery resolution.
About budget
I don't publish rates: every piece costs what it asks for, and a number on its own gets read against whatever figure you already had in mind. The contact form has a budget range. Mark it and I'll tell you in my first reply whether it fits, instead of circling for three calls.